Adventurers Wanted is, essentially, me (Chloe)

And me (Chris) – though there’s an amazing board, plus consultants, collaborators and players we work with on the shows

We take tabletop roleplaying games like Dungeons & Dragons and adapt them for live performance and online streams

Often the game is D&D but we also do other systems such as Star Trek Adventures

The shows are made for both gaming and theatre audiences. And we want to make them as accessible as possible, in all senses of the word ‘access’

Damn straight – we want people to feel welcomed and comfortable. It’s not just about ‘turning up’, it’s about ‘joining in’

We want to build a community out of everyone involved – those onstage, offstage, onscreen, behind the scenes, in the audience, watching online…

Yes – our virtual audience is just as important as our live one, that’s why all our shows are live-streamed and live-tweeted

Ultimately, the shows are communal storytelling – people gathered to imagine and create epic stories together. We use sound effects, lighting and improvised props to help colour the stories, but that’s it

There’s a lot to enjoy – each show is a pretty organic mix of comedy and drama. Sometimes we throw in something like horror too – there’s really no limit to what the shows can include

We aim to make things as relaxed and informal as playing with friends at home, while finding theatricality where we can

Really, everything we do is about encouraging more people to join in and tell the best story we can

Yeah. That’s exactly what this is all about

As we make more shows and learn more about what we do and what we want to do, this ‘manifesto grows’

Like the fact that, at our core, we’re a group of tabletop gamers who perform, not performers who play games. What we do is find and bring together people who are talented role-players – which we’ve learnt is its own particular skill, distinct from what people’s jobs, training or experience of things like acting or improv may be. We aim to tell the best stories possible with amazing role-players, and we’re so lucky to play with the people we do.

Another way of seeing what we’re about is looking at the general guidelines we have for players and play, which is a living document that covers things like how to improvise and role-play around difficult subjects, to safety mechanics for games, to general principles for engendering good role-play! Our player guidelines can be read here.